← mlos · A/B Vortex — T-Field Isolation Sim · full

HIS visual/control · not NS · not OpenAI math

Stage / Ops

① Spin A|B alone
Digital Expansion
realtime syncing adjusting analyzing

Slow: phase morph + settle · stage morph + settle · time is not the race.

Shape: Yarn ball (basic)

rows: 0

T-isolation map

GPU budget locked ratios

Lane A45%
Lane B45%
Core10%

GPU pressure live load

A Pressure0%
B Pressure0%
Core Pressure0%

CPU budget locked ratios

Stick A (lollipop)15%
Stick B (lollipop)15%
Self-aware A17.5%
Self-aware B17.5%
Locator vert (3rd ∠)3%
Locator horiz (3rd ∠)2%
T A-horizon5%
T B-horizon5%
T middle divider5%
Core keep15%

CPU pressure live load

Stick Pressure0%
Self Pressure0%
T Pressure0%
Core Pressure0%

Budget = locked architecture %. Pressure = live sim load (FPS drop, streamlines, morph, corrections, escortError, core assist, stick report). Stick stays camouflaged. After lock, A⊥B. Default: simple camouflaged lollipop 15%A+15%B · report→core only. Locator laser 3% vert + 2% horiz → core/T 3rd angle. Watch mode: lanes lean free (upper-left/right, base fixed), stick holds center shape, T = traffic control + core sync (same movement). Color removed. Stages: apart → approach → A|B merge; T keeps the job without solid divide.

drag to orbit · scroll to zoom · vase shapes · live GPU/CPU pressure · simple lollipop (15%A+15%B) · bottom panels: click header / fullscreen expands