Slow: phase morph + settle · stage morph + settle · time is not the race.
Shape: Yarn ball (basic)
Budget = locked architecture %. Pressure = live sim load (FPS drop, streamlines, morph, corrections, escortError, core assist, stick report). Stick stays camouflaged. After lock, A⊥B. Default: simple camouflaged lollipop 15%A+15%B · report→core only. Locator laser 3% vert + 2% horiz → core/T 3rd angle. Watch mode: lanes lean free (upper-left/right, base fixed), stick holds center shape, T = traffic control + core sync (same movement). Color removed. Stages: apart → approach → A|B merge; T keeps the job without solid divide.