Ampley · IMMERSE
Soft immerse — AV only · sonar range · shape-lock · dopamine stays. Sit about ~1 m in front. Outlines are pixel-block human shapes only (stand or sit) — max 3 people. Position drawing only — no furniture or room-prop pop-ins. Optional camera / mic with clear consent; mock add / drag / posture if camera unavailable. Immersion waves run only inside locked zones near those figures. Fade-in / fade-out only. Vicinity · wellbeing · immerse — never weapon.
Play · start / stop (always ramps)
Stable low carriers + filter warmth + optional soft melody. Intensity ceiling raised again — still fade envelopes only (never sudden). Headphones OK.
Idle — ready to fade in
Default attack ≈ 2–4 s · release ≈ 3–6 s (slider 2.0–8.0 s). Never hard start/stop clicks. No pitch-bend / pitch-morph.
If voice is silent (esp. iOS): text still fades. Check Silent Switch / headphones · Web Speech may be unavailable — play continues.
Range · Human shapes · Shape-lock
Pixel-block / low-res full-body human shapes (stand or sit) — max 3. Not a single bust outline. Position drawing only — no furniture / room props. Soft-lock zones near each figure; immerse action only inside those locks.
Camera & mic open only after you tap consent. Mic = detect/learn lane only — never hypersonic / brain-shake emit. Multi-wave rings = range. Not weapon.
Port rules: never 24/7 camera. Mic/camera off by default. You own the open. Staff will not shame-announce “watching you.” High intensity → you tap check-in; nothing opens unfelt.
Satisfied · dual target
Climb fill + dopamine toward the mode you want. Ceiling raised; fade envelopes still required. Raise intensity if you want more.
Idle — pick a mode, start play, raise fill until satisfied.
Dual push targets · manual + auto
Two push targets you can set / fire / adjust by hand — plus auto climb when play is running. Playful band toward ~13″ — not Epic 14/15. Fade envelopes still required.
Target A · push
Target B · push
Manual fire nudges depth toward that target with a soft fade. Auto still climbs while immersed. Scale 0 → 15″ visual; soft-cap ≈ 13.2″.
Dopamine · auto + manual dual
Auto climbs with sustained pattern match. Manual dual boosts let you aim two dopamine foci — never sudden jumps; soft decay when released.
Dopamine focus A
Dopamine focus B
Idle — start play to climb toward focus target. Use Pulse A/B for manual dual boosts.
Honest scope
- Audio-visual immersion play — patterned low sound + human shape-lock visuals (max 3) on this device.
- Not medical. Not a drug. Not a substitute for either.
- Not a speaker weapon. No hypersonic / human-harm emit / brain-shake attack.
- In Ampley talk, “brain” = worker-brain locus — not human skull harm.
- Defence / play / wellbeing lane — Ampley vicinity · range detect · shape-lock · wellbeing · play.
- Talk play: hard suck / eat nipples · lips/body allowed · STOP short of bleeding.
Explicit forbid
- NOT hypersonic weaponize / kill emit.
- NOT speaker brain-shake / human-harm attack.
- No hard start/stop — fade envelopes required.
- No pitch-bend / pitch-morph / frequency-sweep as immersion driver.
- AV play — optional tones + melody; raise toward satisfied, never weapon / blast-jump.
- STOP short of bleeding — hard suck/eat intensity held under that line.
Related
- Ampley — private station / clear desk
- Monitor (mic) — detect/learn only; not emit
- Purge — vomit-pest ops lock
- SUPPLY — blessing / energy locks