PLAY · immerse · v2026-09-18b · turbulence tap · mic opt-in · male soft · fade only · noindex

Ampley · IMMERSE

Soft immerse — AV only · sonar range · shape-lock · dopamine stays. Sit about ~1 m in front. Outlines are pixel-block human shapes only (stand or sit) — max 3 people. Position drawing only — no furniture or room-prop pop-ins. Optional camera / mic with clear consent; mock add / drag / posture if camera unavailable. Immersion waves run only inside locked zones near those figures. Fade-in / fade-out only. Vicinity · wellbeing · immerse — never weapon.

Play · start / stop (always ramps)

Stable low carriers + filter warmth + optional soft melody. Intensity ceiling raised again — still fade envelopes only (never sudden). Headphones OK.

Idle — ready to fade in

Intensity · fill / loudness toward satisfied 62%
Wave density · pattern richness 48%
Dopamine target focus 58%
Fade envelope length 4.5 s

Default attack ≈ 2–4 s · release ≈ 3–6 s (slider 2.0–8.0 s). Never hard start/stop clicks. No pitch-bend / pitch-morph.

If voice is silent (esp. iOS): text still fades. Check Silent Switch / headphones · Web Speech may be unavailable — play continues.

Range · Human shapes · Shape-lock

Pixel-block / low-res full-body human shapes (stand or sit) — max 3. Not a single bust outline. Position drawing only — no furniture / room props. Soft-lock zones near each figure; immerse action only inside those locks.

Drag a figure on the stage to move it. Camera places up to 3 detected people when available; otherwise use mock.
Mock range · person in front 1.00 m
Range settling Shape unlocked Immerse idle Figures · 1 Sweet spot ~0.85–1.20 m

Camera & mic open only after you tap consent. Mic = detect/learn lane only — never hypersonic / brain-shake emit. Multi-wave rings = range. Not weapon.

Quiet — ports stay off until you tap

Port rules: never 24/7 camera. Mic/camera off by default. You own the open. Staff will not shame-announce “watching you.” High intensity → you tap check-in; nothing opens unfelt.

Satisfied · dual target

Climb fill + dopamine toward the mode you want. Ceiling raised; fade envelopes still required. Raise intensity if you want more.

Satisfied meter 0%

Idle — pick a mode, start play, raise fill until satisfied.

Dual push targets · manual + auto

Two push targets you can set / fire / adjust by hand — plus auto climb when play is running. Playful band toward ~13″ — not Epic 14/15. Fade envelopes still required.

Target A · push

Depth aim 10.0″
Push strength 55%

Target B · push

Depth aim 12.5″
Push strength 70%
Push depth (blend) 0.0″
Wave match 0%

Manual fire nudges depth toward that target with a soft fade. Auto still climbs while immersed. Scale 0 → 15″ visual; soft-cap ≈ 13.2″.

Dopamine · auto + manual dual

Auto climbs with sustained pattern match. Manual dual boosts let you aim two dopamine foci — never sudden jumps; soft decay when released.

Dopamine focus A

Manual boost A 40%

Dopamine focus B

Manual boost B 55%
Dopamine drive 0%

Idle — start play to climb toward focus target. Use Pulse A/B for manual dual boosts.

Honest scope

Explicit forbid

Related

Staff